| Ruby Sanctum - Strategy and Tactics Guide
Last Updated on Friday, 09 July 2010 12:54 Written by Cybac
WoW Guides - Ruby Sanctum - Strategy Guides Share The Ruby Sanctum - Strategy and Tactics Guide
Hi all and welcome to the Crusaders Coliseum Quick Guide to the Ruby Sanctum. This guide is in a Beta state, meaning that the encounter is not yet on the live servers and therefore the guide is subject to change and some innacuracies. I've taken as much as I can from the PTR and various other sources to make sure this will prepare you for 3.3.5 and the release of the Ruby Sanctum and its final boss, Haliion. I recommend you check back often for updates!
LAST UPDATE: 09/07/2010 @ 13:23 GMT. Location: The Ruby Sanctum Trash - Invoker, Assaulter, Elite, Commander Mini Bosses Saviana Ragefire Baltharus the Warborn General Zarithrian Final Boss Halion The Ruby Sanctum Strategy and Tactics Guide: Trash
Within the Ruby Sanctum you will encounter 4 basic types of trash mobs. These are Commanders, Assulters, Invokers and Elites.
First off I will cover the Charscale Elites, because quite frankly they dont seem to do much. All you need is a decent amount of healing on the tanks and good DPS to nuke them and they should fall like stones.
It is absolutely vital that you take out the Charscale Invokers fast and ensure they are interrupted. if they are allowed to cast/channel they will produce a Fire Nova which will knock anyone caught in the damage back a fair distance (think at least 20 yards). As you can imagine missing an interrupt in melee range results in the melee being knocked back and thus too far away to get back in time for the next interrupt and a nightmare of a catch 22 situation is born.
Ruby Sanctum Tactics lesson 1 - ALWAYS INTERRUPT THE CHARSCALE INVOKERS.
Ruby Sanctum Assaulters have a Frontal Cleave ability and will need to be tanked facing away from the raid, this will also mitigate their other ability which is a Shockwave'esq type stun.
Ruby Sanctum Tacics lesson 2 - ALWAYS TANK CHARSCALE ASSAULTERS FACING AWAY FROM RAID.
Charscale Commanders have to be cc'd on the pull and/or seperated from any other mobs.
The Charscale Commanders will do a massive buff on all mobs in his vicinity, this isnt an Aura but is actually cast straight after the pull of that group and as such you should use some CC to initiate the pull and keep the Commander tied up. I'm yet to compile a list of which CC works on him, i will update as soon as I can, I do know that a Druids Hibernate does work. Freezing traps are another excellent form of CC for the Commanders. So far we have sap, roots, hibernate, fear, cyclone, freezing trap, and a ton of other CC. Honestly though, just have your off tank pull them somewhere further away so the buff doesnt hit the rest of the mobs and nuke them last.
Ruby Sanctum Tactics lesson 3 - CC CHARSCALE COMMANDERS OR PULL THEM A GOOD DISTANCE AWAY FROM PACK
Just like in Obsidian Sanctum once the trash is clear it's now time to take out the 3 Minibosses.
The Ruby Sanctum: Saviana Ragefire Tactics and Strategy Guide
Boss Health: 25 man = 14 Mill, 10 man = 4 Mill
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Tank: Face boss away from raid. DPS: Stay behind her at all times. Healers: Plenty of healing on her air phase the DPS will take a lot of splash damage.
Raid Leader Remember: Spread out by at least 10 yards and watch for her Nova. As usual dont stand in front of her as she has a frontal cone shaped AoE. Watch for the Air Phase in which she will conflagrate 5 (2 in 10 man) people, Healers be ready to respond and those targetted move out the raid.
The Ruby Sanctum: Baltharus the Warborn Tactics and Strategy Guide
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Boss Health: 25 man = 11 Mill, 10 man = 3 Mill
Tank/Offtank: Face boss away from raid / Pick up mirror image add and tank AWAY from raid DPS: Nuke Healers: Watch positioning and stay away from the Whirlwind and cleaves.
Raid Leader Remember: Periodically Baltharus will spawn a mirror image of himself, this image has all of his normal abilities plus a nasty WHIRLWIND, your Off Tank MUST pick the mirror image up quickly and move him away from the raid where it should be DPS'd down. An alternative method is just to have your DPS focus the main boss and go for a fast nuke, experiment and see what you prefer.
The Ruby Sanctum: General Zarithrian Tactics and Strategy Guide
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Boss Health: 25 man = 11 Mill, 10 man = 3 Mill
Tank/Offtank: Face boss away from raid / Pick up adds/ Might need 3 tanks or at least some Misdirect.Tank swap at 2-3 stacks of the debuff DPS: Stay behind him at all times. Healers: MT needs to be topped off all the time, fears at the wrong time can make it easy to drop a tank. Dont forget to topup your add tanks as well.
The biggest factor in this fight is the Fear, a Tremor Totem or Fear Ward is good here and will make a massive difference. I recommend that you assign 1 tank to the right add and that is the tank that also swaps with the tank on the boss at 2-3 stacks of cleave armor. If you dont do this your tanks armor will become virtually useless and your healers wont be able to keep them alive. Off Tank(s) MUST pick up the adds from the two side entrances fast where all RANGED DPS MUST NUKE ADDS. MELEE DPS WILL FOCUS ON GENERAL. The Ruby Sanctum: Halion Strategy and Tactics Guide Halion - Boss Health: 25 Man = 45 Million, 10 Man = 18 Million
Halion
HALION PHASE 1 MECHANICS
Halion has 3 phases, a straight forward mechanic and plenty of abilities. Once you understand the fight it's not as hard as it looks. First of all as usual remember she is a Dragon and she has a frontal cone shaped AoE FLAME BREATH so dont stand in front of her.
She also has a fire ball like ability called METEOR STRIKE that will hit the ground and spread fire, you can see where it will land as there will be a marking on the floor before it hits, simply move out the way and watch for the lines of fire that come afterwards.
The third mechanic/ability involves the player getting a DEBUFF this player needs to RUN AWAY from the raid team, get the debuff removed by a player and will then drop AoE on the floor, the longer the debuff lasts before being cleansed the bigger the NASTY SHITE. So easy to remember, Get Debuff = Run Away and shout out for a cleanse. So far we have found the debuff can be cleansed by a Druid, Mage and Priest. HALION PHASE 2 MECHANICS
At 75% health Halion will vanish and everyone will need to head into the Void Portal, once inside you will start phase 2. Good co-ordination is absolutely VITAL at this point, you MUST let your tank enter the portal first otherwise you'll see people getting battered.
Void Zones that spawn in this realm have a slowing effect on the player, so while your trying to dodge beams (see below) your actually getting slowed down as well. Best idea? Dont stand on one.
Once inside the portal there will be constant AoE damage to the raid and also at periodic times 2 orbs will spawn that arc beams to Halion, the tank will need to rotate the boss so that the raid orbs and beams are at Halions tail, it's the only safe place as the DPS will be at the sides and the tanks at the front. You MUST move out of the way of these beams and not get caught in the Cleave or Cone Breath. Getting touched by one of these beams is insta death (Ok i've been pulled up for being over dramatic by Alapicia! /grin. Actually it does 10k a tick but still, it bloody hurts), you have been warned!! HALION PHASE 3 MECHANICS
At 50% you will need to send half your DPS and heals along with at least one tank out through the NEW portal and back into the physical realm, this team will tank, heal andl DPS her from the other realm. At this point its basically balancing the dps both inside and outside the portal to make sure that she stays in both states thus allowing all your DPS to take her down. If you dont have two DPS teams running, one inside and one outside the portal then Halion will begin to fade to the other realm where she can regenerate, so it's vital your DPS teams are balanced well.
You MUST keep the DPS balanced. The threshold is 8%, any larger difference will result in Halion retreating to one realm and she will begin a regeneration mechanic where she gains the HP you have been working hard to remove.
During Phase 3, those outside will deal with Phase 1 mechanics and those inside will deal with Phase 2 mechanics.
RAID LEADER REMEMBER: Combat Res can only be performed in the Physical Realm, any raider getting killed will automatically have their corpse returned to the Physical Realm. Balance your DPS properly, failure to do this will result in a wipe from Halion regenerating.
Please remember folks this is early days and this guide WILL change and be updated whenever something new comes to light
Good luck everyone and all the best,
Cybac.
più o meno simili... bacini micol!
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